Drawing is at the core of what I do and who I am. I keep a sketchbook with me at all times and draw as much as I can, studying from observation that then feeds my imagination. I get so much inspiration looking at the European masters as well as North American master illustrators.I also keep very current in the modern trends in commercial art in all forms of entertainment: games, animation, and books. I love Art and stories with meaning, and that's what I want to be a part of. I'm hungry to work with a team that shares these interests.

After working for big companies such as Rockstar and others, I have decided to start my own freelance company in 2013. I have worked on several projects in Video Games, Film and VFX, both within organisations or as freelance. During the past 7 years, I have taken different roles from Concept Artist to Art Director and Department Manager, trained and managed whole teams. Interested in collaborating on: Concepts for Video Games, Film, Animation, VFX, illustration, Comics (both freelance or full-time).

Sincerely,

Thomas Williams

Email: Thomas@twilliamsart.com

Tel: +34 698 307 880

Skype Name: Twilliamsart


PROFESSIONAL EXPERIENCE

Concept Artist and Illustrator

FREELANCE (Barcelona, Spain – Current)

Concept designs and illustrations for

  • Video games (including online and mobile games)
  • Animation films and commercials
  • Live action films
  • Comic books
  • Toys & Merchandise

Available on a project basis.

 

Director of Concept Art Department

RUBICON GROUP HOLDING(Amman, Jordan - April 2011 – Oct 2012) 

•       Created and then became Director of the Concept Art Department

•       Developed pre-production assets for numerous projects in gaming, themed entertainment and animation

•       Organized and trained the artistic team composed of ten artists

•       Co-Director and Art Director on award-winning app game The Math Mage for iOS

•       Co-Director and Art Director on the app game The Elements for iOS

Concept Art Supervisor

RUBICON GROUP HOLDING(Amman, Jordan - April 2010 – April 2011)  

•       Developed pre-production assets (including backgrounds, props, environments, character design, animation and commercials)

•       Trained all the artistic teams (2D, 3D)

Concept Artist

ROCKSTAR GAMES (Vancouver, Canada - April 2008 – September 2009)     

•       Concept Artist on Max Payne 3 designing backgrounds, props, and in-game graphics 

Designer/ Illustrator

SYSTEM CORE (Toronto, Canada - August 2006 – April 2007)      

•       Developed online slot machine concepts across a multitude of themes (Monsters, Pirates, Old West, Cars, etc.)

Freelance Illustrator

NIMBLE PRODUCTIONS (London, England - Fall 2006 )             

•       Creation of concept designs for an independent horror film project

EDUCATION

Scott Eaton Workshop (London, England - February 2013)

Advanced anatomy workshop focused on the study of the head and face

CG Society Workshop (Online - Nov 2012 - Feb 2013)

Study of new environments design techniques for gaming and film

Scott Eaton Workshop (Online - Sept - Nov 2010)

Advanced study of the human anatomy

MTM Animation School (Toronto, Canada - Fall 2002 – Summer 2006)

Animation Certificate in 2D: Animation, Anatomy, Figure Drawing, Storyboarding

Ecole Nationale Supérieure des Beaux Arts (Paris, France - Summers 1999 - 2003)

•       Four semesters of drawing and sculpture based on live models

•       Four semesters of human morphological lectures

Vancouver Institute of Media Arts (Vancouver, Canada - Summer 2000)

Study of classical animation

American School of Paris - (Paris, France Sept 1992 -June 2003)

•       International Baccalaureate, High Level Certificate in Art  

•       Recipient of the Senior Art Award 2003

OTHER

Bilingual: French and English

Software: Photoshop, Z-Brush, Keyshot.

References: Available upon request